The Allied Realms
Mostly as is, but a few changes and a couple of new skills.
Acrobatics now also includes Escape Artist and Fly. [DEX, AC penalty applies]
Athletics covers the usual Climb, Jump, and Swim. (Though standard rules puts Jump as part of Acrobatics, it is also here.) [STR, AC penalty applies]
Religion covers Knowledge: the planes and Knowledge: religion. [INT, trained only]
Society covers Knowledge: local, Knowledge: nobility and Linguistics (except the forgery part of that) [INT, trained only]
Spellcraft rolls together Knowledge: arcana, Spellcraft and Use Magic Device. [INT, trained only]
Survival now includes Knowledge: nature. [WIS]
Handle Animal now includes Ride. [CHA, trained only]
Thievery covers Disable Device, Sleight of Hand and the forgery part of Linguistics. [DEX, trained only]
The rest of the list (Appraise, Bluff, Diplomacy, Disguise, Heal, Intimidate, Perception, Perform, Sense Motive, Stealth and the remaining Knowledge skills – dungeoneering and engineering – and all the Craft and Profession skills) remain unchanged.